June 14, 2024

Interview with Barry J. Kelly (Supervising Director, Star Trek: Lower Decks)

Interview with Barry J. Kelly (Supervising Director, Star Trek: Lower Decks)

We talked with a big wig (thanks to https://www.youtube.com/@AnimationFascination !)

We sat sit down with the show's Supervising Director and Producer Barry J. Kelly to dive deep into the creative process of bringing this fan-favorite series to life....

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Apple Podcasts podcast player iconSpotify podcast player iconSpreaker podcast player iconRSS Feed podcast player icon

We talked with a big wig (thanks to Animation Fascination !)

We sat sit down with the show's Supervising Director and Producer Barry J. Kelly to dive deep into the creative process of bringing this fan-favorite series to life.

In this episode, you'll get insider insights into:
✨ Balancing the writing to cater to both die-hard Trekkies and newcomers.
✨ The age-old debate: Star Wars vs. Star Trek – which reigns supreme?
✨ What would the adorably menacing Moopsy look like in live-action?
✨ Barry's heartfelt gratitude to the incredible crew behind the series.
✨ The painstaking animation months-long production process!

Star Trek: Lower Decks is set in the year 2380 and follows the support crew of the U.S.S. Cerritos, one of Starfleet's least important ships. The fourth season finds our beloved ensigns facing new challenges and opportunities, all while coming to terms with their "lower deck" status for the foreseeable future.

Don't miss out on this engaging and insightful discussion that takes you behind the scenes of one of the most beloved animated series in the Star Trek universe!

_________________


Follow Barry for more! https://www.instagram.com/barryjkelly/

Get early, extended episodes on our Patreon at https://www.patreon.com/trekwarspod

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https://www.youtube.com/@trekwarspod

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WEBVTT

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We're super pleased to be doing this
interview on behalf of Animation Fascination, and

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we're talking to Barry Kelly's supervising director, a star Trek Lower decks what even

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I think, even the crankiest of
old school Treki's because I pay attention to

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the forums way too much, seem
to absolutely adore. But you know,

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my relationship with fandom might be a
little bit more different than yours, mister.

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I am very bad on social media. I've forms. I don't know

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why. I never figured out how
to use forms or how to figure out

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who's responding to who. But it's
good to hear that the feedback is mostly

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positive. I love that. It's
always nice to hear like it's hard with

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streaming, right, it's not like
the same as like old TV ratings,

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So I'm always like, who watched
the show that doesn't know me? Or

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is buying a subscription that's like my
you know, like it's like my aunt

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or something just doing me a favor. So it's always like a good relief

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to hear people love the show because
we love it. I love it too,

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like it I read the scripts,
you know, you know, I'm

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like the first viewer and it's like
I fall in love with this episode,

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or like I see it perfect in
my head, and then I'm like given

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this test where like I have to
make it after I read it. I

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just I just watched it in my
head, and now I have to make

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the show. So it's I hope
people are loving it as much as I

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love it, because I'm trying to
recreate that like first time I'm reading the

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script. I'm trying to make that
enjoyment again for everybody else. Yeah.

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I was a CBS All Access first
a subscriber, and whenever I heard that

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Lower Decks was going to be much
like the rest of Trek fandom, I

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was just like, sure are going
to work, am I. I was

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so surprised at how well it worked. And then Aspen, your relationship with

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Star Trek is way different than mine, and you freaking up Lower Decks too.

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I'm more of a Star Trek fan
now than I was. But when

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I I at that point, I
hadn't watched a ton of it, but

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I did watch Lower Decks and at
the time did not get all the great

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little Easter eggs, but was still
delighted beyond reason. Constantly I adore that

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out people. I know that.
Yeah, I don't even watch Star Trek

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love lower. Yes, that's so. Let's good hear though, because I

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yeah, yeah, I want it. I mean I know Mike wants it

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to work. My command, the
creator, showrunner wants it to work too,

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for everybody, Like even on our
crew. I'm like, I don't

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it's anytime I asked, like a
new crew member, I'm like, you

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know, Star Trek, it's not
a it's never a like you need to

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start. It's like it's more like
how do I talk to you? Do

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I say ryme Milin Werberd or do
I say bad guy shit? And it's

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so and but they're the side influence
of people like I, you know,

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I'll be two in my head of
like what's you know what something is in

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Star Trek or what's what was it? What was happening in a specific episode.

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I'm like, well it has to
be that way. And then like

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it's always those people outside that are
like that does it doesn't need it?

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I'm like, you know, I
never even thought about that. That's why

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I need these open perspectives because I'm
in a bottle or I'm gonna I'm in

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a cave all day, you know, like a little star trek, you

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know, reuse set of a cave
and in my little animation land here and

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I'm like, I love that that
the East Riggs don't need to hit every

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time. As long as the characters
are coming through and the humor's coming through

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and it's playing, that's perfect.
I love here. I think that is

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the key point of it is that
it's deeply I feel deeply character and relationship

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based. So good. I agree
so much as beIN thank you so much

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getting You're so welcome, right,
it is, it truly is. Which.

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Yeah, so if you're not gonna
get the you're not gonna get the

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joke of the thing, the deep
cut. That's going to be wonderful for

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people like Kenny or huge truck fans, but it's going to still resonate with

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just people who love good stories.
Yeah. There's always like a note whenever

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we're watching an episode or like an
animatic, you know, we're I'm watching

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every hour, I'm like really watching
a different phase of something, and I'm

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always like, this is a second
viewing kind of joke, Like like you

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know, like you watch something the
first time and then like the second,

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Like, I'm like, you'll get
this the second time you watch it,

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because it'll it'll I'm hoping that like
you like the show enough that, like

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you know, you either watch it
again soon or maybe later on the I'm

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just gonna watch, you know,
another another round of the season. It's

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on in the background, like you
catch something you never caught before, or

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now you know the easter eggs that
that come through that second But the second

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viewing is always in my head of
like that's for second view, you know,

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not first. I'm excited for my
second pass, my second view pass,

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I will I'm excited for your second
past to you ask then, yeah,

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so I got some questions which you're
probably not surprised by. Let's do

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it what you got, Okay,
we'll get you started. So lower decks

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strikes. It's brilliant balance of simple
character animation and we talked about this a

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bit, but simple character animation and
extremely complex worlds starting from the pilot.

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So this can make for an extreme
hodge podge of an episode, but it

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still feels cohesive. So are you
all just geniuses or is there method to

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the madness? Oh my gosh,
I I would say I am trying very

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hard to problem solve and navigate every
problem we encounter on the show, which

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is like I keem saying I'm not
a genius, but I'm hoping that we

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all come off like them at the
end, which was perfect. Well,

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that sounds good to me. Anybody
making me. I have very talented people

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who make me look better, and
then hopefully I'm making some other people look

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better and we all come off great, you know, like like geniuses.

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But yeah, that first episode that
was I was I took over season too,

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uh and that first episode for Piles
get like especially this one, like

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we didn't have the ship designed,
you know, by the time we were

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storyboarding. Like storyboarding is kind of
like shooting in a way, Like if

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I compare it to live action,
it's like, how are we shooting without

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the ship? So it's kind of
like, you know, in storyboards,

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it's like, okay, if you
if you need like a light switch,

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Okay, I just gotta make sure
the character hits a light switch somewhere.

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But if you look at the boards, they might be like empty boxes or

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something. You know, they just
I just need to know that I got

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to put something there, and then
I know the background ers are going to

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paint it beautifully and they're going to
make you know, a world around all

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these characters, and sometimes you just
got to kind of like give the landmarks

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of where things are. But we
didn't always The ship is that's in itself

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is like, you know, a
character to the show, but it's a

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character that's in every episode and they're
inside of it, so it takes it

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took a while to figure out the
ship. I'd say, we didn't figure

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out the ship until, like,
you know, we were halfway through boards

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in the season, because it's it's
it's it's a it's a very you know

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what color is the carpet? You
know what color is that space carpet?

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But yeah, that first episode,
you know, we were trying to get

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a lot across a lot of pilots, you know, are sometimes like the

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harder episode to watch of a show, yea, And I'm hoping that like

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the first you know, I remember
reading the first few pages the cold open

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with Boimler and Marhyer and she's,
you know, just like this ball of

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energy that's running around him and circling
him around, and you know, he's

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she's swinging a batlet and stuff like
that, and it's and it's a little

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like it can be overwhelming, but
it also what I was always impressed by

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Mike's writing with is like I understood
those characters like ree lines in like it

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was like the first page thirties I
want it, and it told me that

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like thirty seconds into the show,
anybody watching will know who these characters are.

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And that was always like, you
know that that's very hard to execute

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on a show, and Mike McMann
is a freaking brilliant genius at doing that,

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like just nailing getting right to the
point of who the personality is of

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someone and how you can easily like
put them in any situation and you'll see

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the like you know, the the
reaction and counter you know, like the

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all all just all the hygiens that
they get to like right off the bat.

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But yeah, as as far as
like complex worlds and simple animation,

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yeah, it's weird, like you
we want it to feel you know,

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like the stakes and like the characters
are just as real as you know,

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any live action show or any other
you know, character or anything like that.

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So like it's always weird to like
think that we're simplifying things to big

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eyes and small mouths and stuff like
that. But there is like there's a

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weird you know, they call it
the Uncanny Valley. I think it still

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applies here where you know, you
have like style and realism and like you're

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just kind of trying to find that
like space between where it feels that you

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can believe that this thing is real
and it maybe feels more real than something

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that's like over here on the realistic
side but just not real enough or like

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you the drawing. You know,
once the drawings get too realistic, you

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kind of it can kill the comedy
or it can kill you know, a

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little bit of the believability of what
is actually happening around them and finding that

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right balance. You know, we
want to look like a sitcom. We

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want we want anybody to like look
at it and who's into sitcoms and want

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to watch it and just look at
like an appealing cartoon. But then you

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know, you watch, as you
watched that season, we're slowly bringing you

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into like epic sci fi adventure you
know, before you know it, and

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hopefully we're seeking you know, your
you know, sitcom animation tunes into like

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a world where there's a camera and
there's a cinematic, you know, scope

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to everything. That's how I'm trying
to present it like that. It's more

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of like a sitcom shot with the
camera. That's that's kind of in leaqual

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with my second question because you're talking
about the uncanny value, you're talking about

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trying to make it a sitcom,
and yet at the same time each image

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is extremely dense. Uh as an
insane Star Trek fan, right, that's

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me. Uh I, I pumped
my fist every single time that there's some

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obscure easter egg in the background.
Uh just comes to my mind is to

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and his eyes open, which is
like such a deep cut Star Trek thing.

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How do you manage to corral everyone
to jam the frame with so many

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things that are deep cut Star Trek
while also keeping it completely accessible to uh

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just normies as we'd like to call
them. And then also how often do

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you consult memory alpha? Well,
there's always there was a there was a

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ground rule from beginning that's like you
have to consult alpha. Beta is I

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don't know if it's really or not
right, Yeah, the beta memory bit.

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You gotta memory memory alpha is a
regular go to, like we have

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to we have like there's sometimes there's
no other It's also like if you google

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anything, it's like the first thing
that pops up, and then you just

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got to make sure that like,
oh yeah, we click Helfa, not

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Beta at that time. Yeah,
although I guess y'all pulled Titan from Beta

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canon and made it into Alpha Cannon, which is wild. That makes sense.

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Yeah, that's they're very good.
Are they arbiters? What do you

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call them, like the contributors or
administrator? I think all three of those

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words apply perfectly to it. They're
very very thorough. Yeah, they're very

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thorough. I learned brothers much more
interactive with like just the fans on Twitter.

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I don't have an x account or
anything, or I think I do.

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I forget, Yeah, yeah,
I forget, So I don't really

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interact. I got on Instagram.
I'm like, I'm slowly going to Kara,

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which is that new artist driven one. But I'm kind of in both

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so it's very hard for me to
keep up. But it's back to your

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question, apologies, how do we
keep those Easter eggs? I mean there's

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sometimes they're written in the script,
like you're talking about that menagerie or not

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the menagerie, the the art gallery
that the collector had, and there's tons

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of little spots to do. Like
it kind of happens in every phase.

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So like the script lists a few, then once we go into storyboards,

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the sorbers start peppering, and then
once we get to backgrounds, like that's

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really that's the artist that's actually gonna
make them make the paint for Like there's

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like they'll go to painters, bred
artists that are involved at that stage that

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kind of all make the final color
of that background come together. But at

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that stage, it's like when we're
like, oh, crap, this is

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what's going to be real now,
Like this is what's going to be actually

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on the shot, you know,
like boards, you know, we could

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copy paste stuff script they can throw
out anything, but pretty much once we

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get to that background phase, it's
kind of like me and Brad and our

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art director Nolan Obena trying to nail
down because it was we have like you

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know, menageries of animals we have
we always have these like you know,

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or you have the the first contact
what's the name of the the mountain that

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they have first contact that that we
made a theme park. Oh my gosh,

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what is it? It goes it's
Bozeman. That's something. Thank you,

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thank you so much. Yeah,
like like what can we make a

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ride out of the you know,
like like things like that, Like we're

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always uh, it's usually like every
phase is like grip storyboards whatever, like

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someone is usually peppering something and then
like oh we can keep that, that's

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good to stay. We got to
change that one out. We let's pick

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something that isn't and then we you
know, we have to do deep deep

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dives on like Alpha or brad Winterers
or producer has John Van sitters on the

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horn and he's always like where would
so and so be around this time?

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Or where would this be around this
time? We have to just make sure

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that that stuff's okay to put it
in and it's not breaking anything major that's

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going to break anyone's brains or anything
like that. And if it's something that's

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like a dupe, I'm like,
well, it's just people make replicas,

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right, it's a dupe. They
don't know, you know, they this

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this ur this is this collector got
got duped. You didn't know you even

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know it wasn't the real sort of
KALs or something like that. But yeah,

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it's it's every phase, everyone,
every little bit, every little phase

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just peppers in a little bit and
we just have to like edit it down

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as we get to the final picture. Essentially, what's an Easter egg and

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what's not? I follow this real
quick. How do we feel about Moopsie?

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Just like emotionally deep in our souls, We've loved Moopsie since the start.

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I'm so glad that that voice carried
through because that voice is was our

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editor's son, one of our like
dialogue editors, and he did it as

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temp and then no one wanted to
change it by the time we got in

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and he got into SAG so that
we could you know, use his voice

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and everything. I hope that we
can use him again and some others.

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But he's the cutest thing. I
hope we make you know sound by you

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know, toys or something of Moopsie. There is a Mopsie coming out.

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I'm hoping that they'll maybe be a
very like a two point or wordever that

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has like the squeeze it and it
says the name or something like that,

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or maybe thangs pop out. But
I love it. I want to make

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like a photo real one have I
have one, like a fan made one,

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but I wish. Part of me
is like, oh, I want

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to make one that's like, you
know, weird, like like real and

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like latex and like maybe it's I
mean, I keep in my head,

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you know, I was talking about
live action versus animation, and I'm like,

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I wonder what I do wonder what
moves you would look like live action

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creepy, like look cute from a
far and you get up close and it's

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like you can see the veins and
the texture and everything in it. It's

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one of those like yeah, like
don't go too close because then it'll it'll

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just like a white texture. It's
actually teeth. It's just the whole thing

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is just molars. That's what.
Yeah, it's a texture and it's just

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like weird. It's like calcle,
I don't like, mister Kelly. I

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understand that you're giving a whole bunch
of interviews because you are successful, handsome,

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and most importantly, very very important. All of those interviews could probably

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miss all a lot of nuance.
What or what what things are you hoping

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to get across that might not necessarily
have gotten across in other other interviews.

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Hmmm. I mean, I'm always
like I think I've always like thinking about

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the crew who who doesn't always get
you know, I feel I feel privileged

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that I get to be interviewed by
folks like you and by you know,

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uh brought in you know, and
some of the commentaries and stuff like that.

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And I'm always like, I'm always
thinking about like thars because what's what's

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weird is uh animation is a gig
based It's still like it's kind of like

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like action, it's a gig based
you know job. So like a lot

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of a lot of there's only very
few of us who are on the show

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from beginning to end. It's like
me the art director, our producer Megan,

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Megan Travino, and Brad Winners and
a few others like our editors and

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stuff like that. So like a
lot of times are our crew are some

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of them are are are in the
like kind of like Mike McMahon show Family,

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where like they go off and make
solo opposits for six months and then

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they come back star Trek lowerd ext
Like I use a lot of like storyboard

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artists and character designers from that show. So it's there's there's crew that they

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get they they they're on the show
and doing a ton of core work and

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then they never get to see the
final product until it actually airs. So

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I'm always like thinking about I wish
I could always shine a spotlight on them.

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And there's like some amazing leads and
like Marissa Livingstone's a character designer supervisor

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that that she's been on the show
since the beginning. She's amazing. We

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have these like amazing uh animation directors
up in Vancouver that I am I'm always

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hoping like I can get, you
know, more credit and more because they

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they're they're saving my butt a lot
of the times too, just like in

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some of the most amazing character amiss
that they can do quickly and very efficiently.

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And I always want people to know
like that there is a crew behind

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the show that really genuinely loves the
show and uh that loves it just as

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much as the audience does. Like
it's a rare thing. I think I've

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worked on a lot of shows.
I'm uster shows barely lasting a season,

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sometimes they get cut, you know, Having five seasons of this show is

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really incredible. It's it's it's it's
it's pretty rare these days. And what's

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also rare is you know in animation, at least the way we do meetings

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at Titmouse, that's the studio that
I work for that makes Lower Decks.

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We have daily meetings when we you
know, we sit and go over everyone's

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footage, you know, if you
have something to if you have something,

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if you have a shot downe Like, everything's broken down in the shots,

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right, it's like four un shots
the show. And every day we're looking

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at show, you know, different
shots from different shows. And you know,

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there's plenty of shows that I've worked
on before. We're like, it's

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a job. It's just a job
to people. You know, we're looking

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it's sposed. You know, we're
watching funny cartoons. No one's laughing,

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and lower decks everyone's laughing at the
show. Part of my French everybody is

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laughing on the show. That's that's
actually a rare thing. I'm not used

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to that where you know, the
dialogue is killing everybody in the room.

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Everyone's animation is killing everybody in the
room. You know, it's like a

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it's like almost like an old The
few times I really see that as like

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footage of like the Disney animators laughing
at what they're doing because they didn't know

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each and make this kind of work
possible, you know, and they're laughing

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about what they've been able to do. And I just something I always want

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to know is one of people who
knows that the crew loves working on the

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show. They they put a lot
of heart, a lot of love,

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you know, in the end,
every back and so if it's appreciated,

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we can only be grateful for that. I'm glad that you brought up the

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crew aspect because something that I sell
Mark and Aspen are so keen on talking

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about on all of our various podcasts
is that this stuff is so hard to

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do. Uh. As someone that
worked on the ABC TV show Secret Millionaire,

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Uh, the show, this stuff
is super duper hard. How long

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does it take for you as as
a supervising director, from like beginning to

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end? How long does an episode
take? I think episode takes eighteen months,

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so from script from scrip to finish, the writing phase is about three

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months, but then one we I
feel like the past five years have been

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like starting boards in June ish May, June writing has already started like a

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few months before that, like March
February, and usually like June, I'll

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be finishing you know, I started
boards on season five around this time last

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year, and we'll be finishing up
season four or season five, I'm sorry,

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like around September October something like that. Like like that's that's like the

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length of when like like the last
episode, like we'll be done by then.

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Like we're working on you know,
all ten episodes kind of at the

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same time until like you know,
one finishes, Okay, then we got

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nine left, and then we got
eight left, and then we got seven

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left. But like right now we
are right in the thick of everything.

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Like it's like I'm looking at stuff
from episodes one through six at the moment,

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like every and all of them are
in different phases. I'm looking at

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you know, sound stuff from one, animation from three, and compositing,

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which is you know that's where like
you know together like backgrounds or merged with

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the animation. I'm looking at you
know, for that for like episode four.

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Like every hour it's like kind of
like a different every hour of my

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00:21:11.279 --> 00:21:14.039
day is like a little bit of
a different meeting where I'm looking at different

315
00:21:14.079 --> 00:21:17.440
aspects of different episodes at the same
time. It's kind of yeah, there's

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00:21:17.480 --> 00:21:18.559
a lot of overlap that's the thing. Like I say, it's eighteen months,

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but it's like once you are you
know, you start an episode every

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00:21:22.720 --> 00:21:25.720
few weeks, so you're working.
You know, at a certain point,

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00:21:25.759 --> 00:21:27.480
it's kind of like a you know, like a waterfall effect where it kind

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00:21:27.480 --> 00:21:30.599
of like or I guess amountain like
you know, you're kind of stacking them

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00:21:30.640 --> 00:21:32.920
up and they kind of they're kind
of delayed, and then slowly by the

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end you're kind of like tapering down, you know, And yeah, it

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just takes It just takes a long
time. It's time and people, and

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it's like I want to make sure
that the crew is happy and that they

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00:21:41.759 --> 00:21:45.920
want to work on the show,
and like it's a little hard to balance

326
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when you know, sometimes it's you
got to push them and it's not you

327
00:21:48.640 --> 00:21:51.759
know, if something's not right,
it doesn't mean it's not good enough.

328
00:21:51.759 --> 00:21:53.079
It just means like it's not you
know, we got to find the right

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00:21:53.200 --> 00:21:56.839
you know, the right design for
that one moop seed. You got to

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find you know, the right sound
effect for that one phaser. You know,

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like it's it's it's sometimes it's uh, it's I don't want to push

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00:22:03.759 --> 00:22:04.920
them. I don't want to,
but I'm trying to like still get them

333
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to you know, you know,
make a better version of what they want

334
00:22:08.440 --> 00:22:12.599
to see in the show. Yeah, answer your question. I kind of

335
00:22:12.640 --> 00:22:18.640
want to. Uh yeah, most
definitely. The question was how long does

336
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it take? Oh you went,
well all those things, uh, and

337
00:22:22.480 --> 00:22:26.599
then it takes what I got for
eighteen months and it consumes it in like

338
00:22:26.799 --> 00:22:30.559
thirty minutes. That's what. Yeah, what I got from that is so

339
00:22:32.000 --> 00:22:34.759
like a great boss. Oh I
hope. So that's that's on them,

340
00:22:36.000 --> 00:22:40.000
that's on them to speak. That's
so we'll look after this. Yeah seriously,

341
00:22:40.079 --> 00:22:41.400
ye yeah, yeah, it's uh
but you know it's funny you say

342
00:22:41.400 --> 00:22:44.000
that, like and then we consume
it in thirty minutes. It's like,

343
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yeah, I remember like like we
make big mouth here. Also that the

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mouse, and like I remember just
like watching because it was kind of new,

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00:22:52.039 --> 00:22:53.559
right, like there wasn't so many
cartoons on Netflix, so that was

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like one of the first ones.
And I was like I told because I

347
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wasn't used to the binging things were
like just all of them are up right,

348
00:23:00.200 --> 00:23:00.839
all of them are up And I'm
like, dude, I just watched

349
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two years of work in two hours. I'm sorry, Anthony that's Anthony Leoy's

350
00:23:06.079 --> 00:23:08.079
like the EP over there, and
I'm like, I'm sorry, man,

351
00:23:08.119 --> 00:23:11.839
I just burned through that. It
was great, but all that work was

352
00:23:11.880 --> 00:23:15.079
just boiled down to like, you
know, three hundred and sixty minutes or

353
00:23:15.119 --> 00:23:19.640
something. Yeah, one more.
Okay, this feels So it's a very

354
00:23:19.640 --> 00:23:26.519
important question. Question. We're going
to ask a selfish question. So not

355
00:23:26.559 --> 00:23:30.599
only have you obviously directed to Star
Trek, but you've also Galaxy of Adventures.

356
00:23:30.960 --> 00:23:33.720
So the real I would like to
say, the biggest question here is

357
00:23:33.759 --> 00:23:37.759
which is better Star Trek or Star
Wars. Oh my gosh, you guys

358
00:23:37.799 --> 00:23:40.160
are gonna be my Star Trek.
I have to say Star Trek right now?

359
00:23:40.599 --> 00:23:42.480
Crazy? What are you doing a
month paramount? I get it.

360
00:23:42.559 --> 00:23:45.240
I gotta I gotta say, we
gotta say the right thing. That's that's

361
00:23:45.319 --> 00:23:48.640
too tough. That's like it's so
hard. It's like it's funny that like

362
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I I, you know, I
went from working which that was an amazing

363
00:23:53.640 --> 00:23:56.359
project, to like to work on
the I feel very privileged. I've touched

364
00:23:56.359 --> 00:24:02.720
both because I grew up with both
and not likely do they have the same

365
00:24:02.799 --> 00:24:06.720
name or they start with star.
You know, that's a that's a constant

366
00:24:06.759 --> 00:24:11.960
thing. But I you know,
Star Wars is what forty years something now

367
00:24:12.000 --> 00:24:15.160
old, and I'm like, how
about I double down and go for something

368
00:24:15.160 --> 00:24:18.119
that's fifty years old with fifty years
of fans that are angry at me,

369
00:24:18.160 --> 00:24:21.640
you know, like for the end
the other Star franchise. But no,

370
00:24:21.880 --> 00:24:23.079
yeah, it was it just kind
of it kind of worked out that way.

371
00:24:25.559 --> 00:24:30.079
The you know, I always feel
like Star Trek Star Wars, Star

372
00:24:30.359 --> 00:24:32.720
I always feel like I compared the
two like this, Like Star Wars really

373
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captures the kid in me, Like
it captures like the wish fulfillment of wanting

374
00:24:34.440 --> 00:24:40.000
to be a hero and wanting to
you know, to save the day and

375
00:24:40.279 --> 00:24:44.319
then really have an adventure. And
then Star Trek you know, really appeals

376
00:24:44.319 --> 00:24:47.640
to the adult in me of having
to admit that the world is harder and

377
00:24:47.680 --> 00:24:52.119
more complex than simple heroic adventures.
You know that our escape is like Star

378
00:24:52.160 --> 00:24:55.839
Trek, you know, that has
to make me. It's it's weird,

379
00:24:55.839 --> 00:24:57.440
it's it's a Star Trek is utopian, but it has it almost teaches me

380
00:24:57.480 --> 00:25:00.920
to accept reality and like Star Wars
for me, like to escape reality in

381
00:25:00.920 --> 00:25:07.480
a weird way, like even though
they're both sci fi for future reaching myth

382
00:25:07.599 --> 00:25:11.039
you know, mythos or universes that
get to deal with. But it's my

383
00:25:11.160 --> 00:25:17.839
artistic journey has been so influenced by
both Big Time Girl Up Only. The

384
00:25:17.880 --> 00:25:22.079
biggest takeaway from that is that on
your next project you would be looking for

385
00:25:22.240 --> 00:25:27.839
a science fiction property with a longer
running I'm excited to see the Doctor Who

386
00:25:27.880 --> 00:25:33.200
Animated show that you will be directing. I'll have to catch up. I

387
00:25:33.200 --> 00:25:34.279
will that will? Yeah, that
will. That is a tough one.

388
00:25:34.279 --> 00:25:38.880
Why why haven't they done that yet? They should? Why not they have?

389
00:25:40.119 --> 00:25:44.359
It's complicated? Oh really, Okay, I'm I'm clueless now, I'm

390
00:25:44.680 --> 00:25:47.559
I'm in new territory. I didn't
know there was an animated one. You're

391
00:25:47.759 --> 00:25:51.960
you're busy, and quite rightly so
I'm not, and I have no idea

392
00:25:52.000 --> 00:25:57.079
what you're talking. Well as well, we'll talk about this. We'll talk

393
00:25:57.079 --> 00:26:00.720
about this later. Talk about another
cast that I will that I can tune

394
00:26:00.720 --> 00:26:04.519
in and I can watch and I
can get caught up on the history of

395
00:26:04.640 --> 00:26:08.960
animated Doctor. Absolutely, thank you
so much for being so generous with your

396
00:26:08.960 --> 00:26:11.960
time in indulging us. Hey,
thank you for having me good questions.

397
00:26:12.000 --> 00:26:17.440
Really appreciate the chat. Good personalities. Thank you so much. Did you

398
00:26:17.480 --> 00:26:25.599
hear that we've got good personalities?
Friendly, you're a great boss. Oh,

399
00:26:26.480 --> 01:29:01.039
we'll find out